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Disclaimer: Beirut (beer pong) can be played with alcoholic or non-alcoholic beverages, or no beverage at all. If you choose to play beirut (beer pong) with alcoholic beverages, you should be of legal drinking age and drink responsibly.


6 Cup Beirut (Beer Pong)


6 cup beirut (beer pong) is the most common form of the game played without consolidation of the cups. The strategy presented here requires that a player has, or is developing, the skills required to hit called shots consistently.  

The strategy presented here can be summarized as follows:

  • If you are an advanced player, your target should be a cup that leaves the best arrangement for your partner.
  • If you are an intermediate player, your target should be a cup that is easier to hit, but still leaves a good arrangement on the table.
  • If you are down in a game, or if you have the chance to double up in a two ball game, you should also shoot for a cup that is easier to hit, but still leaves a good arrangement on the table.

In this guide, items listed as "1" will correspond to cups with stars. Items listed as "2" will correspond to cups with triangles in them.

Full Rack

  1. While it is tempting to hit the front cup, if you are confident in your shot, hitting the back corner cups will leave better possible arrangements.
  2. The front cup is also a good target, and in a two ball game, may be a better target if you believe your partner can double up.

Gambit

  1. Much like a full rack, while it is tempting to hit the front cup, if you are confident in your shot, hitting the back corner cups will leave better possible arrangements.
  2. The front cup is also a good target, and in a two ball game, is the better target if you have a chance to double up.

Note: This arrangement is known as the gambit, like the opening move of a chess match, because while it has risks, it can put your team in good position for the rest of a game.


Aztec

  1. From this arrangement, hitting the back corner cups will remove the possibility of lone wolf arrangements.
  2. The front cups are an easier target, and in a two ball game, they are the better target if you have a chance to double up.

Note: This arrangement is known as the Aztec, because it resembles an Aztec pyramid which were flat on top.


Flying V

  1. From this arrangement, hitting the back corner cups will leave the possibility for good short range arrangements.
  2. The front cup is the easiest target, and in a two ball game, it is the better target if you have a chance to double up.

Note: This arrangement is known as the Flying V, because it resembles the flying formation of a flock of birds.


Wing

  1. From this arrangement, hitting the isolated back corner cup will leave a more compact arrangement of cups. The other corner cup is also an available option, because it removes the possibility of a Triangle of Death.
  2. The front cup is the easiest target, and in a two ball game, it is the better target if you have a chance to double up.

Vertical Diamond

  1. From this arrangement, hitting the back center cup will leave the best 3 cup arrangement, a short range Mini Pyramid.
  2. The front cup is the easiest target, and in a two ball game, it is the better target if you have a chance to double up. Also, it will leave an Inverted Mini Pyramid, one of the best 3 cup arrangements.

Side Diamond

This is a shooter's call, either cup leaves a good arrangement.

  1. From this arrangement, hitting the back corner cup will leave an Inverted Mini Pyramid, one of the best 3 cup arrangements.<
  2. The isolated front cup will leave one of the best 3 cup arrangements, a long range Mini Pyramid..

Bridge

  1. From this arrangement, hitting the back corner cups will leave Bends, which are better than Lone Wolf Arrangements.
  2. The front cups are easiest targets, but should only be hit in a two ball game, when you have a chance to double up. Otherwise, a Lone Wolf arrangement will remain.

Dipper

  1. From this arrangement, hitting the back corner cup will leave a Vertical Bend, which is better than a Lone Wolf Arrangement.
  2. The front cup the easiest target, and from this arrangement, will leave an Vertical Bend which is an okay arrangement.

Note: This arrangement is known as a Dipper, because it resembles the Big Dipper constellation.


Flank

  1. From this arrangement, hitting the lone corner cup will leave a Side. The other corner cup is also an available option, because it removes the possibility of a Triangle of Death.
  2. The front cup the easiest target, and will also remove the possibility of a Triangle of Death.

Note: This arrangement is known as a Flank, because it resembles an army flanking a smaller force.


Firing Squad

  1. From this arrangement, hitting the either corner cup will remove the possibility of a Triangle of Death.
  2. The front cup the easiest target, and will also remove the possibility of a Triangle of Death.

Note: This arrangement is known as a Firing Squad, because it resembles a person in front of a line of executioners.


Mini Pyramid

The short range Mini Pyramid is the best 3 cup arrangement in the game. It is also the rarest under normal circumstances.

  1. Any of the three cups are viable options, but the back two cups leave a slightly easier short range Side Pair.
  2. The front cup the easiest target, and from this arrangement, will leave a short range Horizontal Pair.

Inverted Mini Pyramid

  1. An of the three cups are viable options, but the back cup leaves a slightly easier short range Horizontal Pair.
  2. The middle cups are easier targets, but will leave long range middle Side Pairs.

Side Bend

  1. From this arrangement, hitting the back corner cup will leave a slightly easier short range Horizontal Pair.
  2. The isolated middle cup is an easier target, and will also not leave a Split.

Vertical Bend

  1. From this arrangement, hitting the back cup will leave an easy short range Side Pair, and avoid a Split.
  2. The front cup the easiest target, and will also avoid a Split.

Horizontal Bend

  1. From this arrangement, hitting the back corner cup will leave a slightly easier Pair.
  2. The isolated middle cup is an easier target, and will also not leave a Split.

Side Lone Wolves

  1. From Side Lone Wolf arrangements it is always preferred to take out the lone cup and leave a pair.
  2. Shooting for the easier of the paired cups raises the chances of accidently hitting the other cup.

Horizontal Lone Wolf

  1. The Horizontal Lone Wolf arrangement is the only Lone Wolf arrangement where it is preferred to take out one of the paired cups, because it leaves the front cup.
  2. The front cup the easiest target, and will avoid a Split.

Wall

  1. Hitting either corner cup will leave a Pair instead of a Split.
  2. Hitting the back middle cup will leave a Split.

Triangle of Death

  1. Hitting either corner cup will leave a easier front cup.
  2. All cups in this setup are lone wolves, so the order that they are hit is not that important.

Side and Horizontal Pairs

Pairs are self explanatory. If you got to these arrangements on purpose, then good job.


Vertical, Side and Horizontal Splits

Splits are self explanatory. Hopefully your in this position because you've doubled up along the way.


Last Cup

The Last Cup is self explanatory. Hit your last cup before your opponents, and you've won.


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Disclaimer: Beirut (beer pong) can be played with alcoholic or non-alcoholic beverages, or no beverage at all. If you choose to play beirut (beer pong) with alcoholic beverages, you should be of legal drinking age and drink responsibly.